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CEREAL KILLER

Game and graphics by Julian Ramii

👤 2 ⏱ 15'-30' 🔞 14+

Grab: Pen & Paper, Cereal, 2 different kind of beans. Game takes 7 turns (days). On each day the Killer moves first, the detective takes its turn next.

Killer: Wins by achieving the listed victim counts(...) while remaining hidden by the end of Day 7. As a start point, choose one of the houses on your home and secretly write its number on the paper. From now on, you must always move 3 cells (orthogonally). To do so, secretly write the path numbers. You can't step on the detective. When stepping in a house, you may take a victim by placing a cereal on it (1 per turn). If a park is adjacent to a victim, place the **witness (bean)**. If there are 2 parks, choose. You can't finish your move where the witness is. By the end of day 2/4/7.

Detective: Wins by arresting Killer. After Killer's first move, choose one of the two **...** as a start point and place the bean. On your turn, you can move up to 3 cells (orthogonally), **ask a witness**, and try to **arrest Killer** (in any order). Stepping on a ⚪ gives you 1 extra step. To **ask a witness** step adjacent to or over it and take the marker. **Ask only one question:** *How many cells away?* N/S/E/W/NE/NW/SE/SW (if diagonal, killer may choose) - *Same Line?* - *Same row?* Killer must answer from the witness point of view. To **Arrest Killer**, ask for a specific cell (the one you are in, or one adjacent - *no diagonals*) to verify his location. If he's not there, your turn ends.

Subway: Both players can use it. Step into 🚋 and exit on the other. Both players can end their turns on a subway station.